[AG] Adventurer's Guild Newbie Questions... From: nixxxon@scn.org (Christopher Maikisch) Date: Thu, 07 Nov 1996 00:00:00 +0000 Hallo! I've had the AG rules sitting around for almost two years now, and I'm finally getting around to sending a setup in, but I had a few questions: {Yes, I've read the FAQ - this might be in there, but I'm not quite seeing it...} 1] There seem to be two different formulas for determining encumbrance in the FAQ. Based on what I think should be the correct one for combat, it seems like it's impossible to wield any weapons or wear any armour at the start of the game... What can I get away with on the first turn? Does it really matter, since you can't be killed in guild combat (I think...)? Should I just try something & see what happens? 2] Similarly, I don't quite think I get the whole combat orders thing... It doesn't seem to make sense not to just move out of bad range 100%, attack 100%, & parry 100%. I suppose resting a lot might be important if I'm gonna be loaded down, but that would seem to leave me wide open to my opponent. Any suggestions? 3] Lastly, how easy is it to raise stats once play begins? Should I slash a few other stats to get a Strength (for instance) of 18? Or is that going to be worthless, since I'll never hit anything & get knocked down like a feather? Anyhoo, thanx for any help! Nix! [look for Krobarr to be entering Barstow RSN...] -- [ Christopher Maikisch ] >>> Of course I respect you're opinions... <<< [ Weird, Crafty, & ] >>> I just don't want to hear about them! <<< [ Marginally Sane. ] ******* Hail Eris! All hail Discordia! ******* >-Nixon on FurryMUCK- - -KludgeBoy on RL- - -Abunai_Koitsu on AnimeMUCK-< Up