MEPBM FA1000 Question From: weed424@aol.com (Weed424) Date: Fri, 21 Mar 1997 00:00:00 +0000 Has anyone figured out exactly why hexes 0916 and 1323 are unavailable at game start even though they are apparently 'empty' hexes? I have sent characters to 0916 on more than one occasion without receiving an encounter or an option to investigate further. In addition, attempts to create camps with exceptional emissaries always fail. Any ideas appreciated. Mark Referenced By Up