Re: PBeM From: soliiigm@aol.com (Sol III GM) Date: Fri, 11 Apr 1997 00:00:00 +0000 Missed this one due to the faulty newsfeed. Don Halcon said: >Very true, however that posting is based on RPGs with standard >missions and for the purpose of not disadvantaging everyone, >it is a good idea (when not charging money) to synchronize >turns. A person sitting around doing nothing is using just as >much time (if not action or energy) as a person travelling through >hyperspace. Many games that I run involve interaction BETWEEN >PLAYERS, not just between the player and his/her surrounding. >If each player were to be independant of other players, then >adding information would be wonderful, but for the purpose >of fairness (and because my games often have turnaround times of >less than a day and objectives in competition with other players), >I have found that some turns must remain "just travelling >through hyperspace". Good point. At Sol III we do our best to run both sides of the fence here....Meaning, that if you are conversing with another player-character, you might be running a move or two off...so the conversation has to be smoothed over a bit, but that tends to be a judgement call. In true group adventures, we simply NPC someone who is not keeping up.... Now that character is going to get some long moves, but those are basically 'catchup moves'. The action has already happened, and we are simply writing the move in an effort to bring this lagging character up to speed with the rest of the group... Eagle Sol III Game Master Sol III Play By E-Mail Role Playing Game http://members.aol.com/soliiigm/index.html (Large site with 70+ pages and growing) Choose your friends wisely. Your enemies will choose you. References Re: PBeMMills <hawk1@cfw.com>Sat, 05 Apr 1997 00:00:00 +0000 Up