Re: Imperium Romanum 2 - rule query From: Graham Wills <gwills@research.bell-labs.com> Date: Thu, 17 Jul 1997 00:00:00 +0000 The way I play: > 1. I am confused about the final locations of fleets after movement, > combat and interception. Ignoring PBeM playability considerations, > maybe someone could enlighten me on what the rules intend in the > following circumstances: > > a) If an intercept succeeds and intercepting fleet wins the combat, > does intercepting fleet return to port or remain in intercept hex? Remains. Otherwise the same fleet could both intercept and protect a port, which would be inappropriate. > b) If an intercept fails, does intercepting fleet end up in the port > of origin or in the intercept hex (I'm 90% certain it stays in port)? Port. > c) If a fleet starts the Game Turn at sea, and moves to a port during > its owner's Naval Operations Phase, is it eliminated under Rule 10.26 > ("A fleet which begins its movement at sea must end movement in a > friendly port [else] is eliminated") if port is captured? If no, what? If it ends in a friendly port, it is OK, whatever happens later is immaterial to rule 10.26 > d) If a fleet starts the Game Turn at sea, moves to a port during its > owner's Naval Operations Phase, and intercepts an enemy fleet later in > same Game Turn, then (assuming it remains in intercept hex - see Q2b > above) is it subject to elimination under Rule 10.26? No. The second movement is FROM a friendly port and is therefore not subject to 10.26 > 2. Some random events affect taxation, yet Rule 4 states the order as > "Tax/Mobilisation Phase" followed by "Optional Random Events Phase". > Am I missing something? Hmmm. Don't know. I guess I've just retroactively done the taxes. -Graham -- Graham Wills Data Visualization, Bell Labs gwills@research.bell-labs.com +1 (630) 979 7338 http://www.bell-labs.com/~gwills Silk for Calde! Up