Atlantis 3.0: Times 63 From: Geoff Dunbar <gdunbar@atlantis.prankster.com> Date: Sun, 07 Sep 1997 00:00:00 +0000 Subject: Atlantis 3.0: Times 63 Atlantis 3.0 Times March, 6 ------------------------------------------------------------------------ Email admin30@prankster.com with game issues. Visit http://www.prankster.com (or email atlantis@prankster.com) for information or to join. I've gone ahead an implemented the new rule involving Amulets of True Seeing and Rings of Invisibility as discussed earlier. Anyone with the skill reports for either of these items should go ahead and issue a SHOW order to get a new skill report. ------------------------------------------------------------------------ Some basic facts about the semantics of the game: 1) This is an E-mail game thus requireing correspondence between players/Allies to work 2) You must check your E-mail (come on, once a week aint unreasonable) and answer correspondence in a timely fashion or unfortunate results could happen, and you can't whine if they do. 3) If you are not going to play the game any longer, why waste your dollar a week, withdraw and let the rest of us carry on. ------------------------------------------------------------------------ Boy, are things getting hot or what! Assassinations are still going strong. The Black Hawk Society ------------------------------------------------------------------------ What happened to all the commercials and faction/alliance newsletters in the times ? Darklords (113) ------------------------------------------------------------------------ The aristocracy are supposed to tell the peasants what to do, not the other way round! Bloody upstarts will be wanting three meals a day next... ------------------------------------------------------------------------ Is not dead wich can eternal lie Yet with strange eons, even chtulu may die / ________ /| / \ / | | \ / \ / | <---| ---------- | | | / \ \ \ | \ __\/_\ \ | \ \X/\X/\___ \| \/ / | / | \ \ \ _/ _/ _| | \ \ |_ / | / / / / | \ \_ | / / | | \ \ \ \ The Chtulu Killer. ------------------------------------------------------------------------ All right, dammit! Who killed the work revenues in Dunster?! I'm starving here! :( ------------------------------------------------------------------------ The Chosen of Cthulhu (40): Oswald awoke falling in total darkness. Even as he realized he was falling he landed akwardly on a stone floor. On hands and bruised kneed he struggled to remember how he came to be here. Last he remembered was going to sleep safely tucked away in a tower in Riggenthorpe. Echos from his fall told him he was in a large enclosed space. Perhaps in the underworld, that made sense. There was a smell of decaying rotting flesh like a grave, brimstone, and ... barbaque sauce? "Rastlin?", Oswald calls to the darkness quitely, "This isn't funny." With a faint hiss candles ignite all around him. Red and black candles. They illuminate a pentagram on the stone floor. A pentagram, Oswald realized, which he is kneeling in the center. Something large, very large, shifts its weight in the darkness in front of him. From behind Oswald, so softly he must strain to hear, a voice says, "We are not pleassssed." Oswald stands and turns, but says nothing. The silence streches into an eternity. Another voice, a woman this time says sharply, "Your assassins are behind schedule." Sweat beads on Oswald forhead, he resists the urge to wipe it. "Yes, the 70s blocked the underworld shafts leading to their land." Quickly he adds, "However such a move was anticpated the blocks will be removed temporarily. Clear weather will allow us to get back on schedule." Rastlin makes out a few words of a whispered debate. "...if he gets back on schedule..." "...just kill him..." "...Judas could do as well...must set example..." The candles go out and darkness returns. Some thing grabs Oswald from behind, shakes him like a rag doll, and tosses him in the air. With a falling sensation Oswald wakes up back in his bed in Riggenthorpe. Not even for an instant does he think it was a dream. ------------------------------------------------------------------------ Eggman's Men (223): I wonder how many people still read the Times? If anyone cares to respond to this utterly informal survey, I'll post the results in the next Times. eckie@iafrica.com ------------------------------------------------------------------------ The representive members of Syndic8 sat idly at their seats, waiting for the last member to arrive. Anzique Cannibals finally lost his patience, "Anyone know what happened to the McCloud representative? He's the rotating chair for this meeting." Damage, Inc., poked his neighbor, "He said rotating. Sit and spin, baby!" "I believe I have some idea," responded the representative of the Anchormen. "He said something about having to be home for the birth of his new child. However, that part's a bit of mystery to me, since he's not even married." Damage, Inc. again spoke up, "Oh, I can explain that! Clone over there," he pointed at the representative of the BioPhreaks. They all looked alike, so you could never be sure which one was attending the meeting, "told the McCloud faction that he'd been experimenting on his sheep. Something about modifying a ewe's uterus to allow it to conceive a human child. Half of the McCloud army's been up nights sweating bullets ever since!" Clone simply shrugged his shoulders and smiled. Anchormen: "Well, then, I'll call the meeting to order. The first order of business is the war with RIP." He looked expectantly at The Hive representative. The Hive spokesthing raised itself to it's full height of 7 ft. "Yes, well, I'm afraid I have some disturbing news. We spotted RIP's first TACT 5 leader last turn. Our southern forces killed it and the 140 men with it, but unfortunately we suffered 2 losses in the excursion, and were unable to continue our movement for the turn. While we are disturbed by the presence of TACT 5 among RIP, it was probably inevitable that we would find one. After all, we've had to chase the RIP army down over hundreds of hexes." "Will this loss effect your timetable for their removal from the continent?" "Not materially. We feel confident that it will only be a few more turn until RIPs presence on Rantlu consists of nothing more than a few pesky assassins." "Which can't even kill an unarmed scout!" roared the Anchorman. "You have not requested any financial assistance for your endeavor...are we to assume that you do not require any?" "Fortunately, no. RIP has managed to help quite nicely in that department. Without scouts in the city of Rantlu, they are obviously unaware that we lost our ability to tax when we integrated The Fellowship of Song mages into our collective. The RIP forces continue to pillage hexes on the turns we attack them, so in effect they are providing us with the silver needed to continue the assault against them. By the time the McCloud and Anchormen forces arrive to set up taxing operations, the land has recovered it's full value. The only disturbing issue is the longboat we spotted near Durness several turns ago, but our allies are helping us locate it, and we have dispatched several warships to systematically hunt it down." "Excellent. Now, let's move onto this business about the 70's..." ------------------------------------------------------------------------ Deus ex Machina alliance accepts new players. We are a small group in Gale meta-alliance. Can offer: magic teaching (at a decent level), money, good lands to exploit. Requires: commitment to the wars of GALE. email: bbacelli@tin.it ------------------------------------------------------------------------ Ah, Gilles what is all the hub-ub about? Ah, Sven a Galleon has arrived at our rock and we are wondering what their intensions are. Oh, activate the Elite just in case. Yes my leige. ------------------------------------------------------------------------ Clan Myhkul (347): The Myhkul of Myhkul wishs to express thanks for the welcome given by member of the GALE alliance. They have shown themselves to be Clanfriend". ------------------------------------------------------------------------ Hmmm, for the 6 or 8 of you not caught up in one or another of the current large scale conflicts, I thought I'd assure you that there are lots of folks busily clobbering each other every turn. I hear rumors of various sorts about the GALE/Nameless war, nothing confirmed, but I'd guess that the winner is going to be an important matter to most of you, based on the rumors. Given GALE's initial size advantage, I wonder how the Nameless have done this well. Prehap size really doesn't matter. I have more direct knowledge of the wars of UNCLE, namely vs the 70s and SEP. SEP is mostly history, although they have some outposts with meaningful strength yet. Durness is not yet safe as houses, but it is likely to be some day. The 70s are pretty quiet in most of my areas of operations, consolidating the gains they made before winter vs me and playing fairly silly games with stealth units, I trust they've learned from thier various errors, but if not I'll instruct them further. I expect that this turn will see the resumption of their mopping up operations against my units, now that it's spring again. I have other plans, of course. I'd like to say that I don't like the change that the mandatory 50 silver reward has made in the Times. It has cut little of the dross (IMO) and most of the meat. I'd like to see the change reversed, I miss the old Times, but I'm generally Spam-tolerant. -Clueless Newbies ------------------------------------------------------------------------ Chronicles of The Tribe The Tribe is now almost ready for being a full-trade venture! Zillions of horses, some winged ponys and a lot of food. Prosperity is good. However, it is never enough. We are already too small again... Paulo, Parrot-Man of The Tribe (123) ------------------------------------------------------------------------ Up