CyberBoard Beta Number 4 Now Available From: dlarson@execpc.com (Dale Larson) Date: Sat, 13 Sep 1997 00:00:00 +0000 Hi, Beta number 4 of CyberBoard is now available at my web site: http://www.execpc.com/~dlarson/cyberboard.html This version primariy contains bug fixes. I highly suggest you upgrade to it if you're using Beta 3 due to a bug in the way game histories were handled. There are also a couple new minor features. Enjoy! For those not familiar with CyberBoard a summary follows. ---------- The following lists some of CyberBoard's features: - Emulates real life game components (boards, pieces, markers...). GameBox files hold the boards, pieces, markers etc. Scenario files contain the starting situation of a particular game. Game files hold the current state of a game as well as it's entire history of play. - A game designer program is used to actually design the components of a game. - A game player program is used to create scenarios and actually play the PBEM game. Game Designer Program Features: - Graphical bitmap editor for manipulating tiles. A global transparent color can be defined to allow non-rectangular tiles. - Free form graphics editor for drawing lines, rectangles, ellipses, and polygons. - Each board has three sizes: full scale, half scale and small scale. - Board editing is done on three drawing layers: A grid layer is wedged between two free form drawing layers. - Create two sided playing pieces. - Create graphical marker tiles for marking various things during game play. - Boards can use Hex grids (two varieties), brick grids, and rectangular grids. The grid lines can be hidden. - Snap grids. - Other stuff I can't remember right now. Game Player Program Features: - A scenario designer allows you to layout the starting positions of a game and also allows you to define what game boards and playing pieces are to be used. The pieces that are in play are placed in trays or on a board. Trays are defined in the scenarios. All game play start with a Scenario file. - Moves are exchanged in a small recorded move file so they can be EMailed to your opponents. - Auto stacking of pieces. - Flipping two sided pieces. - Rotation of playing pieces for indicating facings. - Two playing piece tray windows. - A single marker window used to gain access to graphical markers. - Allows plotted moves so your opponents can see exactly the path taken when you moved your pieces. - Text messages can be sent any time while you're recording your moves. - Maintains entire history of a game. - Other stuff I can't recall right now. Dale Larson NorseSoft dlarson@execpc.com Up