Atlantis 3.0: Times 67 From: Geoff Dunbar <gdunbar@atlantis.prankster.com> Date: Sun, 05 Oct 1997 00:00:00 +0000 Subject: Atlantis 3.0: Times 67 Atlantis 3.0 Times July, 6 ------------------------------------------------------------------------ Email admin30@prankster.com with game issues. Visit http://www.prankster.com (or email atlantis@prankster.com) for information or to join. ------------------------------------------------------------------------ The Chosen of Cthulhu (40): Sun Tzu and Rastlin stood atop the highest tower in Riggenthorpe, Tzu's latest class of students was also there. It was almost time for the students to graduate, this last month they must study on their own. Sun Tzu met them only occationally now just to make sure they were progressing. The sun just clears the horizon and city begins to stir. The students wonder why Tzu has brought them here at such an early hour. The daily rains of monsoon season would start in a few hours, but for now it was clear. "Look out upon the city," Tzu says to his students, "what do you see?" "A fleet, many mages, and thousands of men", says one student. Another student adds, "Three balrogs, a dozen dragons and a lich." "What does our enemy see?" replies Tzu. There is silence as the students think then one says, "The same as we see." Tzu shakes his head, "No, they see what we want them to see." Rastlin pulls a scrying glass out from his under his cloak and holds it so the students can see. The image of another large city forms as the students crowd closer to get a better look. A student says, "Holy shit!" The others can only nod in in speechless agreement. Tzu asks his class, "What is the most important lesson I have taught you?" The students take their time thinking for Tzu had taught them many things, terrain, weapons, armor, weather and how they all interact. But surely it must have something to do with the incredible sight they had just seen in the scrying glass. Tzu sees one of the students smile, this student's name is Khan, he had always been one of the brighter students. "Khan, do you have an answer?" "Yes, honerable Tzu." Khan turns and looks upon the city and waits for timing was also something Tzu had taught them. Tzu nods his head, knowing Khan is no longer a student. Suddenly the Riggenthorpe gate, normally invisible, flares as several uncle mages prepare to open it. Finally Khan answers, "The most important lesson you have taught is: never, ever, mess with uncle." ------------------------------------------------------------------------ Clan Myhkul (347): The Duke looked at the troops gathered for inspection. As proud as he was of his Phelani Mercenary Company troops, his eyes kept straying to the other warriors present. Although armed and armored differently, they were an even greater joy. For they represented the generousity and support of fellow member of the Guild. Such honor would not be forgotten, and such favors would be remembered and repaid. ------------------------------------------------------------------------ The Black Hawk Society is still on the hunt for foriegn scouts in Little Eden. ------------------------------------------------------------------------ Cross fingers... ------------------------------------------------------------------------ Well that worked so well I think we'll leave those recruitment posters up for another turn. Works for me Sven. ------------------------------------------------------------------------ Wham The Majistor Maximus lifted his head slowly. It didn't look right, not right at all. The first thing that he was absolutely sure of was that he wasn't at his summer villa on the Artillian coastline like he should be. It looked like some sort of magyckally created city, quite unlike anything he had seen before. "Well, that'll teach me to use those new fangled automatic portals while they are still in the test phase" he thought to himself. Not really a big problem though. The Majistor waved his hands and created the familiar pattern of a location spell. Nothing "Whoops, haven't had a spell fail on me like that in a long, long time. Better try again." Nothing "Not looking good, must be some sort of anti-magic field or ..." Right at that point, he started to feel a strange mixture of dread and excitement. Maybe he had been transported somewhere where the normal rules of magyck didn't apply. Maybe this was some new frontier that no one had found yet on the various wonderings of "The Order". His level of excitement began to rise. What a wonderful opportunity to once again spread the teachings and learning of "The Order of the Infinite". ------------------------------------------------------------------------ Now I got 1 Dragon, let's look for a second one ------------------------------------------------------------------------ BioPhreaks (172): Sevrin felt joy, actual joy, at the completion of his = diabolical plan. Not only had he been able to sell vast quantities of = trade goods virtually overnight, but his new piles of silver had = attracted an eager and zealous horde of nomads who took to crossbows = like fish to water. Additionally, he had found the funding to make his = own rusty tactical skills razor-sharp with some fresh schooling. And that was the best part. How long had it been since he had felt the power of command? = Not just instructing workers where to farm, ranch, and irrigate, but to = ruthlessly drive himself and his faction to a common goal that was to be = taken by force. Not since he had usurped the faction, and that was a = long time ago indeed. The plan was beautiful, as enjoyable in its hundredth practice = as it was at its conception: choke all accesses to the valley with = dim-witted livestock, creating a living barrier that would force Johnny = Clone and his cursed minions through a single mountain pass. A pass so = large that he wouldn't suspect an ambush or that he had been herded = toward a single entrance. The trick was that the pass itself was not of = any immediate strategic value, but rather, that the entire attack force = would have to enter the wheat-filled valley from a single direction. = They would see nothing but an ocean of giant amber stalks until the = first intruder stepped foot on the floor of the valley. Then the entire = sea of wheat would begin spitting crossbow bolts faster than a = manticore's tail threw spikes. Trapped within the wide pass, the enemy = would have no cover and would be cut down like rye. Sevrin allowed himself a congratulatory grin at his clever = blending of farmer and warrior skills. He figured he could hide several = hundred, if not thousands, of crossbow-wielding nomads in the wheat = field. Johnny wouldn't stand a chance. "By this time tomorrow," Sevrin said aloud, "I will be the = undisputed Lord Clone. Then we'll get some serious trade work done. = FIRE!" The unseen nomad horde turned a mass of straw practice dummies = into pincushions for the hundredth time that day. Off in the distance, = livestock mooed and bleated as they milled about the mountainous = roadways. Johnny Clone couldn't resist smiling as he saw the = cartoonishly large faces of his ORCs lit by the evening's fire. As his = army fed itself on a diet of freshly-killed beef, it amused him further = how he had managed to travel this last month without spending a single = coin on maintenance. They were simply eating their way to the enemy. = But the feast was almost over, as this morning scouts had discovered the = grain-filled valley that Sevrin called home. By the next day's dawn, = Johnny knew that he would take the valley, and with that, rightful = rulership of the BioPhreaks. After all, what resistance could a bunch = of mud-footed farmers put up?=20 Still, Johnny thought, I may as well play the part of the Good = General and come up with some kind of cunning strategy. His mind turned = to the cattle herds that surrounded him, and a plan grew. ------------------------------------------------------------------------ Chronicles of The Tribe No one has been there but us. That's why it is called "The Unnamed". Very few time ago it was "The Unmanned". Paulo, Parrot-Man of The Tribe (123) ------------------------------------------------------------------------ Who wins? The alliances with lots of mages, or the war alliances with lots of hexes and LOTS of troops. ------------------------------------------------------------------------ Eggman's Men (223): *********************************************************************** Atlantis Crystal Ball *********************************************************************** Version 1.03 should be available from the ftp site (check whether the readme file is present). Aside from some bug fixes (see the readme file for details), I have added some features: - world overview to display the whole map - orders template can be imported - basic hex details can be edited ftp://ftp.shore.net/members/twells/atl3/ACB.ZIP ------------------------------------------------------------------------ Deus ex Machina alliance accepts new players email bbacelli@tin.it ------------------------------------------------------------------------ *************** '70s WON THEIR WAR AGAINST UNCLE *************** I was amazed last month to read how UNCLE felt good about their war against the '70s. Reading their articles, it even sounded like they had some victories! Let's face the facts: After 1 year and a half of war, despite the fact that some funny UNCLE guys promised our death in less than 12 months, UNCLE HAS BEEN WIPED OUT from the disputed territory. Last turn, they barely obtained a draw with all their last armies grouped for the final assault, but we killed them all this turn (~1500) with only ~200 casulaties on our side. To the ridiculous propaganda which claims that we came with huge forces against poor fellows, let me remind the reality: - We came with ~800 troops on the coasts of an enemy territory and sent half more in reinforcements. In front of us: - about 5000 enemy troops total; - 2 enemy cities full; - 5 towns to take; - about 50 enemy hexes, including lots of mountains (full of mithril), forests (bows & yew) and plains (silver & horses). We took everything. Our Galleons in the southern seas, tired of waiting for the promised UNCLE fleet, got bored after 1 year and went for some distracting suicide raids on the coasts of UNCLE. And UNCLE take that as victories!! Well, I'm fine if it helped you not to loose the face completely (like Oswald feared recently), but still, let's face it: UNCLE got completely wiped out from our disputed area, loosing 50 hexes, 7 pop centers and ~5000 troops to our outnumbered attacking fleet. They might strike back one day, but I won't wait that long. So, to all of Atlantis, here's my conclusion: If any nasty faction of UNCLE bugs you, just bash them. UNCLE will promise your death and yell their strength, but they'll just wait a couple years after they're done with their other problems to send you anything. Pinpanikaye, King of the Minstrels. ********************************************************* ------------------------------------------------------------------------ Up