Fantasy Nations From: rpg@cyberhighway.net (Roaming Panther Game Co.) Date: Sat, 22 Nov 1997 00:00:00 +0000 The Fantasy Nations Chronicle 7033 AD Templars Continue to Advance The Knights Templar continued to advance into Mongrel territory, seizing the Plains of Desolation and the Plain of Charred Flesh. Templar knights continued on, attacking the Middle Kingdom�s Shensi garrison. Their Mystic warriors also seized the Lowridge Mountains from the Kingdom of Kubayek. Dark Shadow Advances over the Sylvan Elves Armies of warriors supported by wizards advanced into the Oakland Forest defeating a hastily raised army of elves. Another such army destroyed an army of elven horse archers in the Sylvan Forest. The elves attacked again and again and were shredded by the enemy wizards. After the Shadow passed, Pine Wood and Willow Wood were left uninhabited. Transylvanians in Trouble Attacked from the north by an army of Cimmerian hang glider warriors, a handful of bats failed to hold the Transylvanian capital. At the same time an army of Fremen warriors advanced north along the banks of the Shai River into the Valley of the Kings, routing another army of bats. Lizardmen Battle Hawks The Hawkmen crossed the Cambell River after defeating an army of Lizardmen of the Islith clan. The Lizards gave up their defensive position and attempted to advance against the highly mobile Hawkmen who advanced as far as the Glen Kair Forest before some illusionary reinforcements arrived to bolster the defense. Another army of Hawkmen led by Blackwing routed the lizards in Inverness Swamp and attacked the Killeran Highlands but their advance was halted by reinforcements from Brechin Wood. Ranger Mountain Fell Ranger Mountain fell to an attack by the White Hand�s ensorcelled horse archers led by a wizard. The Rangers fell back to the Raging River to make a stand. Poppy Prince Overthrown Again The Poppy Prince constructed a crystal mine and five fairgrounds and was overthrown due to having no troops to enforce his rule or collect taxes. He was hated by his people and won�t be missed. Sage Advice: Some players seem to have difficulty maintaining control of their kingdoms. This shouldn�t be that difficult. The rules say a church oriented pl ayer should tithe at least 10% of his production a tur This is one silver talen t. It should follow that if a player spends abouthis much on the military or Br ead and Circuses or terror it should suffi to maintain control. One might expe ct that the Church, being able to thaten eternal punishment for rebels and with its own local network of infoers (so to speak), might be more effective than a bread and circus bribe maintaining control. Therefore you�d probably have to spend more than one lent to retain control, maybe two or three talents, just to make sure. In any se spending NOTHING is a sure recipe for disaster.Remember, if you don�t have forest foraging your armies cannot enter forest unless there is a road or you bring a supply train with you. The same goes true for desert, mountains and swamp. Please note that a Spade of Colossal Excavation negates the defensive value of a castle. It does not give any CP bonus. Bardic Bits: Earthquake splits Arista Peak. The Duke of Skye commissioned the building of a road to connect the city of Brunzwicke with his capital.The Illusionist constructed a road through the Forbidden Forest.The Opposition party won a landslide in the Griffin Republic. The Rangers built a chapel at Kingsport. The Dark Sorcerer planted a Sacred Grove in the Forest of Despair. Weasels were discovered in the Forest of Despair. There was much rejoicing. (Can�t imagine why.)The Leader of Brennan built a chapel along the Syrene River.The Sylvan Elves pillaged the Everglade Forest. The Templars plundered the captured Mongrel Monasteries and drained the Solar Swamp.The Shadow Lord caused a network of canals to be created in Shadow Cove. The Hawkmen built an abbey near the hospital in the Plain of Shade. The Islith Clan seized the undefended Mountains of Illusion from the Illusionist.The Shriners constructed an aqueduct near the town of Orleans. The Demon Lord raised Standing Stones near Hels Stronghold. The Holy Kingdom built a road network through the Saint Mountains. The Cimmerians established an abbey in their capital city. Revolt in the Alpine Mountains as the German knights refuse to obey their sovereign�s call.The Mosquitoes constructed an aqueduct near Shivering Timbers. The inhabitants of the Desolate Mountains rose in rebellion against them. The Rebel Warlord of Bandar McAfoo defeated the loyalist army sent to quash the rebellion in spite of its being supported by two other armies. There was much rejoicing. The Alien Struggle Has Begun "Alien Struggle" the science fiction version of "Fantasy Nations" is now available. Fulfill your destiny! You could be the all powerful leader of an alien race which has risen from the primeval muck over the last few millennia and developed fire, metalworking, gunpowder, electricity, atomic power and spacecraft. Of late your scientists and engineers have developed a method to transfer the spacecraft into "jump space" where the relativistic limits on space travel can be overcome. You are poised to take your proper place among the races of the Galaxy. Can YOU lead your race to supremacy? Find out in ALIEN STRUGGLE! TO JOIN FANTASY NATIONS OR ALIEN STRUGGLE CONTACT RPG@CYBERHIGHWAY.NET Up