Atlantis 3.0: Times 79 From: Geoff Dunbar <gdunbar@atlantis.prankster.com> Date: Sun, 04 Jan 1998 00:00:00 +0000 Subject: Atlantis 3.0: Times 79 Atlantis 3.0 Times July, 7 ------------------------------------------------------------------------ Email admin30@prankster.com with game issues. Visit http://www.prankster.com (or email atlantis@prankster.com) for information or to join. Welcome back everybody, and Happy New Year! ------------------------------------------------------------------------ The war dancers were ready. By the gate, the first GALE mage appeared, dazzed and disoriented. Wearing their cloak, the forty warriors were confident: some of them would die, but not many. Behind them, hundreds of crossbowmen, longbowmen and doublebowmen were already choosing their targets. And then a ball of lightning, and another, and a strange black wind, the 70s mages were attacking... so long, GALE, and thanks for all the teachs !!!! ------------------------------------------------------------------------ It all came together. Up until the point that atlantiskaru@hotmail.com (Karuna Kapila, definitely a bogus name) had joined GALE, we were winning the war against the Nameless. Because they were unable to defeat us throught sound military strategy, they had set up a bogus account at HOTMAIL. Since GALE is a fairly open group, we accepted a "newbie" in and helped him out giving funding for his mages and a balloon with sailors as well. This fictional player then set about to disclose our movements and mage locations to the Nameless. That was the turning point. The Nameless started winning and GALE started losing. A few turns subsequent to that, the Nameless/70's Alliance sent in assassins to kill mages outside of our gate city - only an insider could have known where. The traitor was finally discovered through his actions. When his mages, having learned GATE lore from GALE mages, gated several GALE mages to a Nameless city. Needless to say, the mages stood little chance since they were lacking front line protection. Why anyone would want to cheat like this to win a game is beyond me. It's like playing Civilization in cheat mode. What kind of satisfaction do you get knowing that you had to cheat to win? WARNING! TO ALL ALLIANCES. BE ON THE LOOKOUT FOR TRAITORS IN YOUR MIDST The following are likely to be one and the same person: Loremasters (224), lenan@hotmail.com The seven mages of Aerandia (280), atlantiskaru@hotmail.com Vikings !!!! (316), thorolf@hotmail.com Atlantis Mages Incorporated (342), jonaseriklehmann@hotmail.com House Eridian (343), phillip_johnson@hotmail.com Their allegiance is to the Nameless/70's Alliance who win the award for MOST COWARDLY SNEAKS OF ATLANTIS. WARNING TO ALL NEW PLAYERS: To win this game you must be a big sneak! For those of you who dislike a game in which assassins are the strongest unit, you may want to check out the following: http://www.clark.net/pub/thomas/eldritch.htm http://wow.alphalink..com.au/ ------------------------------------------------------------------------ Not enough mages left to make those magic armors and weapons you've come to depend on? Flying horses flown away? Need a little more personal protection than some giant FSHI 5 spell? Sounds like you need . . . THE RANTLU MILITARY INDUSTRIAL COMPLEX! The MIC currently has: Magic Swords: 500 silver **goes good with magic armor!** Magic Armor: 1000 silver **our most popular item!** Magic Carpets: 3000 silver **where are those damned winged horses, anyway?** Amulets of Protection: 3000 silver **Runeswords turning you men into mice?** Shield Stone: 3000 silver **Dragons and Balrogs got you down?** Dragons: 10000 silver **Qualified handlers only!** Amulets of True Seeing: Make an offer **Just invented!** Coming soon: Balrogs, Invisibility, Cloaks of Invulnerability, home delivery! Contact the Horseclans (toohpac@aol.com) with orders or comments. ------------------------------------------------------------------------ Clan Myhkul (347): The Clan mage is no more. Struck down by those who claimed to be Clan Friend. Those responsible should know that the Clan does not forgive. The Clan does not forget. The Clan does claim Clan Vengance! ------------------------------------------------------------------------ ************************************* OPEN LETTER 70's-Nameless VERSUS Gale***** after more than 2 years, we have finally awoken the spy faction in retaliation of the helps and treaties passed between Gale and Uncle. at the time i write this, the battle has not begun but we are facing 63 magicians from Gale on a territory controlled by the Nameless. it's true that you have helped and taught a faction during all this time just for allowing him to reach gate5 with 6 magicians. now due to the fact that you have to much treated with Uncle and done many other bad things to us, we have gate jumped the great part of your magicians from your starting city to our playground. the probleme for you gale is (was?) that we (70's) have more than 40 cloaks of invulnerability ready to fight your magicians. you tell to all newbies that you have the best university on Atlantis, but have you ever heard of : summonning black wind, or do you create staves of lightnings? We do that !!!!! we had your poor "spellbook" for 24 turns and we only saw in it that you were so behind us... some of you said that they don't see any interests in using the "trick" of the gate jump, but for me a wargame consist in recovering informations and spying too. sory for you if you don't play this part of the game... i'd wish to congratulate Adrian (faction 118) who had enough stones to not be gated, to not having persuade his friends to buy some stones... thanks too to Marc from Uncle who by his great strategy has conviced the other members of the 70's to change their faction in "more magicaly" ones. do you understand now why you didn't have a real opposition during your war? personaly i find that the way you used with your "Scuds" (balrogs+nomads) wasn't realistic because for me a nomad can't "have" a balrog on his side even during only one turn...But the game master allows that so ... you have made a great work of destruction on our own territory and i wanted to congratulate you !!! (it's not ironical) you have killed 2 of my magicians... now all the other meta-alliance could ask the same question...IS THERE A SPYING FACTION AMONG US ? SNESS, grand magius of the 70's ------------------------------------------------------------------------ McDonalds, Graevbygd wish to advise that a Royale avec Fromage will henceforth be known as a Quarterpounder with Cheese. ------------------------------------------------------------------------ There has been disappointingly little comment on a problem that appears to be widespread in the game of Atlantis. The amount of multifactional players (one individual playing more than one faction) appears to be rampant. Rumors state that there are a few players with 4 or more!(Where do they get the time?) Those clever enough use alternate E-mail addresses, others using the same identical one. On the Players List there was a discussion whether this was legitimate or not. If you read the rules there is NO debate: ** Players Rule #3: 3.Players are only allowed to play one faction, and each player must have his own email account. Breaking this rule is grounds for removal from the game. Note that this rule can be particularly difficult to enforce, but breaking this rule can give players an unfair advantage, and makes the game less fun for all involved. ** There is no room for interpretation....if you are actively playing more than one faction than you are breaking this rule. It does not matter what your circumstances are or what you are doing with the extra factions. To concur with several folks who commented on the players list: 1) If you were meant to have more that one faction; why limit the magic/production/war points to 5? Basically you are clandestinely buying more points in the guise of other factions from the moderator in order to become more powerful than those around you. 2) Playing additional factions is fun because you can produce more resources, possess more magic/mages and have the ability to tax more dollars to make you, the player, more powerful than your neighbors, friends, enemies or allies. This is at the expense of your neighbors, friends, enemies and allies and diminishes the effort and planning they have put in to the game not to mention the enjoyment. Adherence to the rules is an important part of any game, Atlantis 3.0 is no exception. Hopefully Geoff will comment soon. ------------------------------------------------------------------------ The Chosen of Cthulhu (40): Darwin chucked from bow of the armored galleon as it sailed into the forest town. The 70's mages were still here, their ships overloaded from captured spoils and unable to flee. It was almost as amusing as watching the crew cringe in terror as a shadowy balrog attempted to escape its pentagram or see a crewman bounce off one of the many invisible leaders with cloaks of invulnerablty as if walking into a wall. This battle should be intresting just to see how well the enemy mages' spells fare against seven cloaks of invulnerabilty and two balrogs. Pity, Darwin thought, that the front line is mixed, it would have been easier to estimate the balrogs magic resistance without that complication. Ah, well, the important thing is killing the mages and 100 dbow men. ; 70's mages marked with a * Round 1: Ceamus (6972) casts Force Shield. *Sleel (12751) summons a wild tornado, killing 2. Morpheus (14979) strikes fear into the hearts of 13 men. *Pen (12750) summons a wild tornado, killing 5. *Eliora (8145) shoots a Fireball, killing 4. Eamon Valda (16626) unleashes a mighty lightning strike, killing 167. *Red (15029) summons a wild tornado, killing 14. *Khadaji (687) summons a wild tornado, killing 12. *Eliora (8145) shoots a Fireball, killing 0. Darwin (1725) blasts the enemy with Hellfire, killing 183. Eamon Valda (16626) blasts the enemy with Hellfire, killing 157. Widowmaker (11945) unleashes a mighty lightning strike, killing 279. Unit (45096) loses 2. Sailors (26399) loses 810. Sailors (26399) is routed! Total Casualties: Sailors (26399) loses 810. Damaged units: 30826, 26459, 19464, 48614, 32664, 687, 32496, 12751, 19188, 43262, 42436, 15029, 30024, 12750, 39225, 20567, 21766, 8145, 49608, 28652, 39976, 45240, 50434, 27296, 50339, 50350, 23859, 46792, 24382, 26399, 49595, 49288, 25922, 46787, 46793, 16631, 20354, 46794. Darwin (1725) heals 2. Unit (45096) loses 0. Spoils: 104227 silver [SILV], 31 wood [WOOD], 179 horses [HORS], 5 ironwood [IRWD], 10 grain [GRAI], 24 furs [FUR], 2 wagons [WAGO], 10 winged horses [WING], 58 swords [SWOR], 328 herbs [HERB], 56 double bows [DBOW], 50 longbows [LBOW], 4 mithril armor [MARM], 4 mithril swords [MSWO], 58 plate armor [PARM], 140 crossbows [XBOW], staff of fire [STAF], amulet of true seeing [AMTS], 2 magic carpets [CARP]. --- Anyone know the location of a large group of 70's units? Uncle is starting to run low of worthy targets. And the 70's said Uncle couldn't be trusted. ROFL. ------------------------------------------------------------------------ Chronicles of The Tribe A decision was made: We are going full trade. The CEOS had finally overthrown the mages. This is the beginning of a new era for the Tribe, an era of greed and capitalism. Gee, that sounds bad, doesn't it??? Paulo, Parrot-Man of The Tribe (123) ------------------------------------------------------------------------ The Grand Assembly of Learned Elders (GALE) One has to admire the 70's tactics HQ. They're loosing big time against UNCLE, they're loosing lots to the Mountainmen. Who else would try to start a war against the whole mighty GALE in such a situation? If you have questions about, or are interested in joining the most resourceful alliance in Atlantis, don't hesitate to write me at m96thd@student.tdb.uu.se Tomaz Roses On White Lace (91) GALE Grand Elder Confirmed last turn: GALE is so darn good their enemies have to cheat to survive! ------------------------------------------------------------------------ Be it known, the 70's alliance is treacherous and two-faced. If you have an agreement with this group of backstabbers, be advised that your agreement is only good at the whim of these honorless thieves. Don't say I didn't warn you.... ------------------------------------------------------------------------ Up