MEPBM, character classes From: "Stanley, the Daredevil Crow!" <samcraig@io.com> Date: Mon, 19 Jan 1998 00:00:00 +0000 Pre-beginner thinking out loud. I was just wondering what the best character classes are. I think that for FP, DS the best choices are: Early game: Emmisaries for expansion Agents for destabiling economies, killing their characters/ protecting yours Commanders for not getting your butt kicked Mages for nothing what-so-ever Mid Game: Mages for finding artifacts Commanders for not getting your butt kicked Agents for destabilizing economies, assasinations/ protecting you Emmisaries for nothing whatsoever End game: Commanders for kicking everyone elses butt Agents for assasinations Mages for finding artifacts Emmisaries for almost nothing what-so-ever/ recruiting double agents Neutral controls, IMO, will benifit less from agents until they join one side. My reasoning is that if you use them to steal or kill from another country then that country will assume you're favoring the other side(and rightly so). If a neutral agent stole from me I would demand that his owner allied with my side or categorize him as an ally of the opposition. Using agents in this case could have horrific consequences. I understand that a neutral player may want to steal from BOTH sides, but if he stole from me I wouldn't want to make the assumption that he was still neutral; i'd demand proof of his alliance choice. Since I haven't even played a game and am daring to put forth my impudent oppinion I would greatly appreciate comments from experienced players. BTW, can a neutral country officially join one side and then eventually switch to the other? Can a FP or DS do this?!? Referenced By Up