MEPBM-threatening towns From: "Stanley, the Daredevil Crow!" <samcraig@io.com> Date: Fri, 13 Mar 1998 00:00:00 +0000 How adversely do fortifications affect an army's chance of threatening a town? For instance, a Major Town with a castle... What would I need to stand a reasonable chance of threatining it? Three of the nations I've asked for in my eventual first game all have navies and it seems that the fastest way to take a twon would be to use a navy against a sity that borders the waters. Move fourteen hexes as oppossed to, say four. Plus it would be cheaper by navy since you could use a grand or two of MaA instead of HI without worrying about losing the troops(the str5 ships would fight for them). Referenced By Up