[AD] Necromancer, a dark fantasy wargame From: "Kerry Harrison" <kerry@play-by-mail.com> Date: Mon, 18 May 1998 00:00:00 +0000 Necromancer is a game of dark fantasy war, based in the corrupted undead setting of the Wasted World. Each player takes control of a single Necromancer, whose aim is to be the last sentient being by annihilating all the others. Necromancers are no longer alive themselves, but are simply spirits whose souls and sentience now reside in thought alone. The Necromancers were once human, but have given themselves over to this strange state of Unbeing in order to further their lust for power. In Necromancer your aims are simple. Take control of enough of the world, or enough Necropolis', to be considered the most powerful and be able to snuff out the others at will. Their is a third victory condition based on gaining five pieces of the fabled Book of the Dead... your first turn (and subsequent turns) will detail victory conditions exactly. Players control huge armies of lesser undead, consisting of Zombies and Skeletons, to march over the land and grab territory for their master. These troops are led by powerful Vampire leaders. Undead are summoned for their master by the use of a special creature called a Reaper, whose power is to draw from the Nexus of Entropy on behalf of the Necromancer. Reapers are vital to a Necromancer as they are his key to gaining new legions of death each turn, but they are not the only way. New Legions are also summoned through the dark power of a Necropolis. Should a Necromancer ever lose all his summoning engines, both Reaper and Necropolis, he will have no easy way to regain lost troops. It is also possible for Reapers and Necropolis to summon things other than lesser undead if the dark forces are favorable. 'Icons' is the name for generic 'other things', which include literally hundreds of Special Undead creatures, each with their own powers and abilities, Strange Evil Artifacts, Tablets of Lost Knowledge, Familiars and all manner of other oddities a Necromancer can use in his battle for ultimate darkness. By using a combination of Strategic Skill, Magical Reconnaissance, Spell Summoning, Research and Dark Diplomacy each Necromancer struggles against the others for victory. Necromancer is a closed-ended play-by-mail game for up to 10 players offered in North and South America by Madhouse USA; in Europe, the Middle East, and Africa by Madhouse UK; and in Australia and Asia Pacific by Madhouse Australia. If you are interested in playing contact us today to receive your free startup pack which includes the game rules and 2 free turns. Additional turns are only $4 US. Madhouse USA 1703 Shire Street Pflugerville, TX 78660-7664 madhouse-usa@-play-by-mail.com http://www.play-by-mail.com (see the website for contact details for UK & Oz) Up