Re: Pbem programming From: gsf@ftech.co.uk Date: Wed, 10 Jun 1998 00:00:00 +0000 In Article<357e403a.80209645@proxy.slas.loc>, <lars_w@slas.dk> writes: > Path: news.ftech.net!rune.tech.ftech.net!peer.news.nildram.co.uk!newsfeed.nacamar.de! uninett.no!news-feed.inet.tele.dk!bofh.vszbr.cz!news.inet.tele.dk!not-for-mail > From: lars_w@slas.dk (Lars Wiberg) > Newsgroups: rec.games.pbm > Subject: Pbem programming > Date: Wed, 10 Jun 1998 08:19:34 GMT > Lines: 18 > Message-ID: <357e403a.80209645@proxy.slas.loc> > NNTP-Posting-Host: ip22.abnxr3.ras.tele.dk > X-Newsreader: Forte Free Agent 1.11/32.235 > Xref: news.ftech.net rec.games.pbm:26019 > > Hi, > > I've been pondering the thought about creating my own unique pbem with > a host/client program to go with it (like winplan and the sorts). Does > anyone reading this group have any experience in programming in that > area. Delphi seems pretty straight forward, and would be the obvious > choice to program in, but the email handling of the game files and > subsequently the file format is a matter I know little about. If > anyone with some experience could be interested in joining me > thoughout this project, I would be grateful for any contributions. > Consider this letter as a serious attempt to gather some (many) people > around a pbem project that could get better than ever expected. > > - Lars Wiberg > - southend@has.dk or lars_w@slas.dk > - ICQ#2024663 > > PS: I will be needing skilled 3D artists too :-) GSF specialises in producing PBM & PBEM games, with player turn display and inputting programs written in Visual Basic 4/5. We also have a talented artist available on staff, please feel free to visit our web site. Graham.. ---------------------------------------------------- GSF - Galactic Society Four - Building better PBM Games http://web.ftech.net/~gsf ---------------------------------------------------- References Pbem programminglars_w@slas.dk (Lars Wiberg)Wed, 10 Jun 1998 00:00:00 +0000 Up