The PBM Report From: maxnbr1@aol.com (MAXNBR1) Date: Sat, 25 Jul 1998 00:00:00 +0000 Ken Mitchell, When you first posted on the AOL board for Galactic Prisoners, run by Grandel Inc., your bias was evident. Nevertheless, I responded because I had hopes that if you received an opposing view it may have helped you challenge some of your beliefs. After reading your most recent posts, I see how mistaken I was. The article that you are proposing to run on Grandel inc. in your newsletter, the PBM Report, is nothing short of a revenge filled attack aimed at bringing new life to your newsletter. Your letters to me have directly contradicted your posts. This forces me to believe that everything you say needs to be scrutinized. You are a first rate reporter, and with your skills Dateline should be giving you a call very soon. You already know the outcome of your investigative report before you even investigate. You have an ax to grind with Grandel Inc. because they were vocal opponents of the unethical activities that took place at Flagship. (American) Flagship died with only a few hundred subscribers because of their biased reporting. If you advertised, you got good press, if you did not you were ripped. Now the PBM Report seems to be doing the same thing. Grandel Inc. Refused your attempt to get them to advertise and they refused to subscribe so now your going to trash them for it. I have been a PBM junkie since 1988. My girlfriend complains sometimes because I the most passionate when I am talking about PBM. I have tried the PBEM games, but the camaraderie, rivalries and friendships just are not the same. I will be very sad when the PBM industry dies. And it will die, unfortunately. Replaced by cheap and free PBEM. Why will it die? Partially because of the speed, ease and cost effectiveness of PBEM, and partially because of self-serving moderators and Publishers. The PBM industry has always been cutthroat. There are a huge number of games, and a limited supply of players, and that supply of players shrinks more often than it grows. This makes it profitable to try to crush your competition. Some game masters and publishers do this by putting out a superior product or service (like Grandel Inc, or Paper Mayhem); others do so by trying to tear the competition down. These others change a fun, gaming environment into a cutthroat, stressful race. I encourage all PBM Players not to support these ruthless game masters and publishers. PBM Gaming should be fun. It saddens me that I felt the need to print the previous, but I feel the biased and unsubstantiated reporting in the PBM Report needed to be addressed. Bill Bowersox PBM Junkie Icq# 4817943 Referenced By Up